Most cover is easily flanked, and most cover has opposing cover, so staying in one place is inviting disaster. Any move that does not take result in an alien shot has to be avoided. Anything that gives you more shots - Serial, Death from above, additional Overwatch from support drones, - makes achieving the above target easier.Sometimes a sacrifice or a risky move should be made, if you are in danger of not getting enough aliens this turn and the next. You need to be killing an average of 3-6 aliens per turn, or get overrun. Make sure that its target perishes from enemy fire before you lose control, but not too soon. Avatar's mind control is unlimited uses but limited duration.They don't care that Gatekeeper is armored, as long as it's exposed and next to them, they will shoot at it instead of taking pot-shots at humans, even if said humans aren't in cover. Aliens prefer shooting at the easiest to hit target.Codex's disarming, Viper's pulling are so much more useful than just some Berserker or an archon. Most aliens attack are weak and unreliable compared to your soldiers.Mind control is your friend, but correct usage of mind control makes the fight so much easier: This forced me to kill over 80 aliens before the last Avatar run in from the back of the hall, and here is my recipe to doing it: I've had this fight last 15 turns from the moment I engaged the first Avatar because the second Avatar bugged out and teleported to the other end of the map, and I realised it only after a while and didn't send anyone to find it. However I will tell you the other approach to this battle, for the case when you can't do it the easy way The best strategy would be, as described by many, a blitzkrieg against Avatars, since when they die it's all over. I think that without the wraith armor it would have been pretty hard. Snipers did most of the work (and I was glad because they were useless on the rest of the mission, since they had no high ground and shitty angles). Somewhere in between those steps I also used the void rift from the avatar and a null lance to take some snakes down (but can't remember when so I did not include it in steps :) ). Last avatar spawned, died from 2 crits of the snipers and 1 slash from the ranger. Killed avatar with the snipers + 1 overwatch hit (after I ended turn). Sectoids spawned on left platform, killed them with a grenade.Īvatar spawned and some andromedons on far left platform. Mutons spawn on right platform, used a void rift and sniper serial to kill them all. When he moved he got shot and lost his turn (you always need to do that or he hits like a truck). Used aid on an the ally closest to the avatar. Killed the 3rd unit and shot the avatar (took about half of his hp). Mind controlled a second unit with the psi (same note as before). Mind controlled 1 unit with the avatar (doesn't really matter which, you just need the vision, just take one that doesn't die fast). Recharge all your powers before crossing the bridge (especially aoe from psi and avatar) Position your squad as effective as possible and cover as much ground as you can (avatar teleports after being hit). This way you can grapple on to a normally inaccessible area just after the bridge (one on the left, one on the right).Ġ. The trick was to use wraith armor on snipers. I had suffered 0 injuries and used only 1 fire grenade (the fight was fairly easy so I thought there will be another ultimate boss or something -> as a result I preserved them for nothing :)) ). I managed to make in on commander difficulty using 2 snipers, 1 psi, 1 grenadier, 1 ranger, 1 support and the avatar. The squad I used on commander to win without injury was:Īnother fun idea: I believe you can dominate a gatekeeper and use it's "raise zombie army" ability, which would make that last mission quite fun. As another tip, try not to use any consumables before getting to this portion of the mission. Calling in Blazing Pylons every other turn as well as being able to launch acid is very useful against groups of enemies, and with this setup I had 9 soldiers able to overwatch and fire every turn, which made short work of any enemies. I brought along 2 psi soldiers which made things quite easy as I just dominated an Archon and a Andromedon. I'd recommend using mind control from your Avatar on any organic enemies, use these for scouting and early damage. There should be enough cover on your side of the bridge to just set up overwatch and destroy anything that pops into view. Send someone with high movement forward to trigger the avatars and waves of enemies, then run them back. I think that charging in is suicide, you're just asking to get flanked. I'd recommend waiting on the side of the bridge opposite where the avatars and enemies spawn.
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